textures/london2/wires01 { qer_editorimage textures/base_trim/wires01.tga deformVertexes autoSprite2 surfaceparm trans surfaceparm nomarks surfaceparm playerclip surfaceparm alphashadow surfaceparm nosteps cull none nopicmip nomipmaps { map textures/base_trim/wires01.tga alphaFunc GE128 depthWrite rgbGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } } textures/london2/light_corona3 { qer_editorimage textures/london2/v_corona3.tga qer_trans 0.8 // sort additive surfaceparm trans surfaceparm nonsolid surfaceparm nolightmap surfaceparm nomarks cull none deformVertexes autoSprite nopicmip // sort nearest { clampmap textures/london2/v_corona3.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } }