[MAIN] // Cvars specified inside the main stage are defaults // that can be overriden inside each map stage cvar sv_hostname "My very own torture chamber" cvar g_motd "Reaction Quake 3 v3.3" cvar timelimit 20 cvar g_RQ3_roundTimeLimit 10 [/MAIN] [RESTRICTIONS] restrict r_gamma 0.7 2.1 restrict othercvar 0.5 1.0 [/RESTRICTIONS] [TEAM1] teamname1 name teamplayer1 modelname/skin [/TEAM1] [TEAM2] teamname2 name teamplayer2 modelname/skin [/TEAM2] [ALLOWED_MAPS] scenario scenario.scn storyline scenario.sty map archives [/ALLOWED_MAPS] [ROTATION] [MAP] map mapname scenario scenarioname // does not in itself reference a map, can be applied to multiple maps cvar somecvar 1 // overridden by scenario defaults if in conflict cvar othercvar 0 // overridden by scenario defaults if in conflict [/MAP] [MAP] storyline storylinename // references maps cvar thirdcvar 1 // overridden by scenario defaults if in conflict cvar fourthcvar 3 // overridden by scenario defaults if in conflict [/MAP] [/ROTATION]